![]() ![]() Every mission has all of the original objectives, music, voice overs, sound effects, and “cut scenes” - quotations used because cut scenes in the modern sense didn’t really exist in the original game. ![]() The missions use the old tech trees, including units that do not exist in SC2. The amount of work they’ve put into this is incredible. The BW Zerg campaign is still under construction. The modders have recently released the first two campaigns of the Starcraft I expansion pack, Brood War, but I haven’t played them yet. I originally played the Terran and Zerg campaigns several months ago, but it took me a while to track down the Protoss missions, so I’ve only just finished them. They’ve been putting out the campaigns sequentially over many months. Starcraft II comes with an incredibly powerful map editor and set of modding tools, and a group of industrious gamers has used them to build a near perfect recreation of the original Starcraft campaigns using SC2’s improved graphics engine, interface, and unit pathing. But sometimes, a game gets a second chance at life. A few months back, I lamented that advancing technology makes video games an art form with a short shelf life.
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